
This is especially useful when used in conjunction with pivot adjustment: you can snap the pivot directly to a vertex, then use that as a means to snap the object to a vertex on another object. While you hold down the V key, as soon as you start moving an object, you will see the polygon vertices you can snap that object to. To use vertex snapping, hold down the V key while using the translation gizmo.

Vertices are the points where two or more edges meet. Vertex snapping is a feature you can use to snap one object to another object by using the polygonal vertices of their respective meshes. These values display in the Level Viewport's toolbar. Use this array to customize scaling grid intervals. These values display in the Level Viewport's toolbar, under the Rotation Grid Snap dropdown. Use this array to customize the Divisions of 360 rotation grid intervals. Use this array to customize the Common rotation grid intervals.

This setting controls the power-of-2 interval between grid reference lines in orthographic viewports. If you enabled the User Power of Two Snap Size, use this array to customize power-of-2 snapping grid sizes. This setting controls the decimal interval between grid reference lines in orthographic viewports. Use this array to customize snapping grid sizes. You can customize these by clicking Edit Layers from the drop-down. The default layers are Foreground, Default, and Background.

This enables an additional option in the Level Viewport toolbar you can use to snap objects to a 2D layer if your project requires it. If enabled, Actor scale (size) will snap to the grid.Įnable this option to use Unreal Engine's legacy multiplicative (percentage) scaling instead of the current additive method. If enabled, Actor rotation will snap to the grid. This is the same as the toggle button on the Level Viewport toolbar. If enabled, Actor location will snap to the grid. Click for full size.Įnable this option to use power of 2 grid settings (1, 2, 4, 8, 16…) instead of decimal grid sizes. Grid Snapping preferences in the Unreal Engine Editor Preferences.
